#ifndef MACROS_H
#define MACROS_H

#define ROOM_WIDTH 15
#define ROOM_HEIGHT 15
#define MOVESTEP 500
#define MONSTERNUM 8
#define TREASURENUM 0
#define MINPATH 7

#define R_MONS -10
#define R_EXIT 100
#define R_TREA 35
#define R_STEP -1
#define R_OUT -100

#define TRYNUM 1000
#define ALPHA 0.8
#define LRATE 0.7

enum direction
{
    UP,
    DOWN,
    LEFT,
    RIGHT
};

//WALL      #
//FLOOR     .
//MONSTER   M
//TREASURE  T
//EXIT      0
//PLAYER    @



#endif // MACROS_H
